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NGSS K-2-ETS1-3

Analyze data from tests of two objects designed to solve the same problem to compare the strengths and weaknesses of how each performs.

At a Glance

THIS STANDARD FOCUSES ON 

Testing and comparing two or more engineering solutions to the same problem — analyzing real performance data to determine which design works better and why. The catapult and balloon rocket activities both provide clear comparison data.

KEY SKILLS ADDRESSED

Engineering design thinking, data collection and comparison, analysis of trade-offs, iteration, measurement, evidence-based recommendation

CORE CONCEPTS

Engineering design cycle (build → test → compare → improve), design criteria, constraints, variable testing, performance comparison

HOW BRAINIAC BUNCHSUPPORTS THIS

Episode 6's Marshmallow Catapult is the strongest engineering design activity in Season 1 — kids build and test 3 pull-back configurations, compare performance data, and identify what change improved the result. Episode 3's Balloon Rocket Races tests 6 configurations for direct comparison.

Official Standard Language

Next Generation Science Standards (NGSS), 2013

Standard Code: 

NGSS K-2-ETS1-3

Grade Level:

Kindergarten–Grade 2

Performance Expectation: 

Analyze data from tests of two objects designed to solve the same problem to compare the strengths and weaknesses of how each performs.

Disciplinary Core Idea:

ETS1.C: Optimizing the Design Solution — Because there is always more than one possible solution to a problem, it is useful to compare and test designs.

How Our Content Aligns

Mapping Brainiac Bunch resources to this standard

Little Lab Challenges supports NGSS K-2-ETS1-3 through two Season 1 episodes that are inherently comparative engineering challenges. Episode 6's catapult tests different rubber-band pull-back distances to compare launch performance. Episode 3's balloon rocket tests different balloon sizes and configurations. Both generate real data for student analysis.

Episodes:

Episode 6 (catapult with 3+ pull-back configurations — compare which launches farthest) and Episode 3 (balloon rocket with 6 configurations — compare speeds, distances, designs)

Activities:

Marshmallow Catapult Build Challenge (build, test 3 configs, redesign v2) and Balloon Rocket Race Track (test 6 configurations, compare in Score Sheet)

Printables:

Catapult Blueprint + Score Sheet (engineering documentation), Rocket Race Score Sheet (comparison data), Newton's Laws Diagram Card (member bonus — connects engineering to physics vocabulary)

Topics:

Engineering & Design (Applied Science) — design cycle, build-test-compare, forces and motion application

Aligned Episodes

2 Episodes

supporting this standard

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Mini Marshmallow Catapult

Little Lab Challenges • 8 minutes • Ages 5–10

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Balloon Rocket Races

Little Lab Challenges • 8 minutes • Ages 5–10

Aligned Activities

2 Activities

Marshmallow Catapult Build Challenge

⏱️ 35–45 minutes • Easy • 7 craft sticks, 4 rubber bands, 1 spoon

Balloon Rocket Race Track

⏱️ 30–40 minutes • Easy • Balloon, string, straw, tape

Aligned Printables & Classroom Packs

3 Printables

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Catapult Blueprint + Target Practice Score Sheet

Portrait, 2 pages • Ages 5–10

Learning Progression

How this standard connects to others

K-2-ETS1-1

Prerequisite: 

Defining Problems

NGSS K-2-ETS1-3

Current: 

Comparing Solutions

Next:

Multiple Design Solutions

Using This Standard Across Ages

For Younger Learners (Ages 5-6)

Run the catapult as a whole-group activity first — teacher builds, kids watch all three pull-back tests and physically observe the different distances. Ask: 'Which pull-back made it go farthest? How do you know?' Let kids take turns pulling back and launching in the Score Sheet recording. Skip formal written analysis; use verbal comparison: 'Which one won? By how much?'

For Grade-Level Learners (Ages 7-8)

Have kids build their own catapult (or in pairs) following the Blueprint, then test independently. After 6 rounds of Score Sheet data, ask: 'What one change would make your catapult better? How do you know from your data?' This is the full engineering design cycle argument. Introduce the vocabulary: this is called 'redesigning' — what engineers do every time a test shows room to improve.

For Advanced Learners (Ages 9-10)

Run two full catapult builds back to back — Version 1 (standard) and Version 2 (one change chosen by the student). Record both datasets side by side. Write a design comparison: 'Version 2 was [better/worse] than Version 1 at [the launch distance criteria] because [evidence from data]. Next I would try [specific change] because [reasoning].' This is the full K-2 ETS1 engineering argument.

Evidence of Learning

Observable outcomes and assessment support

Students demonstrate mastery when they can:

✓ Describe what they tested and what they measured (the criteria for success).

✓ Record data from at least 2 different configurations.

✓ State which configuration performed better using data as evidence ('Configuration X went farthest because...').

✓ Identify one thing they would change to improve the design and explain why they think it would help.

Assessment Note:

Score Sheet data comparison (formative), Version 1 vs Version 2 comparison table (summative for advanced), oral engineering argument: 'Which balloon went farthest and why?', design portfolio: Blueprint (Version 1) + Score Sheet + written comparison.

Downloadable Documentation

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K-2-ETS1-3 Alignment Summary & Planning Guide

Classroom Use & Licensing

Free for Personal and Homeschool Use

All free episodes and printables can be used by individual families and homeschool settings at no cost.

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Classroom & School Licensing

Schools and districts require a classroom license for paid content. One license covers one classroom for one year. School-wide and district licenses available.

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Related Standards

Explore connected learning goals

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